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ArcadeVehiclesPack
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  • How To
    • Render Pipelines
    • Materials
    • Post Processing
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    • Explode.cs
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  1. How To

Post Processing

PreviousMaterialsNextExplode.cs

Last updated 1 year ago

The screenshots displayed on the Unity Asset Store/ Itch for ACP were taken with post processing enabled, the post processing is not included with the package. This is not included because there are 3 render pipelines, each with their own post processing inmplementation, so shipping with any post processing would cause issues for you if you use a different render pipeline.

The post processing used was for the Built-in Render Pipeline, or Standard Render Pipeline, and the screenshot below shows the settings used, allowing you to recreate the same look should you want to.

There are no settings missing off the bottom, everything visible is all that is required.